I now understand true sorrow.
A game of waiting.
First off, I like the premise and the idea, the whole dark, Halloween world thing is pretty cool. There was clearly alot of effort put into the presentation, but a lot of it is misplaced. This game is incredibly slow-moving with very little gameplay depth, (only one attack).
The only skill comes needed here seems to be the waiting and patience. Are you willing to WAIT for the characters to stop talking? Are you willing to WAIT 30 seconds for the little red demon guy to fly away before you can control your guy again? Are you willing WAIT for the characters to stop talking, because there's skip buttons for some things, but not one for the stuff that really needs it. Are you willing to WAIT for your character who takes 10 seconds to hold his gut and cry before you can hit the opponent back? It just takes away from the experience. It's not like there was some huge effort put into the storytelling either, like cinematic cutscenes, it's just the gameplay animations being tweened around like marionettes.
There's alot of unnecessary effort in all the wrong places, starting with the graphics. There is a ridiculous amount of tweens and filters that slow the game down badly but really don't do anything for the atmosphere but make it look tacky. Some glows, I can understand, I like glows myself, but on ALL the text? Drop Shadows on every character? Blurred fog everywhere? And then on top of that, every character was puppet "tweenimated". You have to keep in mind that this is Flash, some people with 1337 computers will get the full experience, but most people won't. Some filters you can find a way to get around the lag by exporting the filtered graphics as .pngs and .gifs and re-importing, even if you want them animated, try exporting>importing as gif sequence. When you're done with the game, if you put all your raster images on the first frame of the game/movie behind the preloader and stuff, that'll cut down lag and choppyness later on as well, because all the raster images will already be loaded by the time the player gets to them.
I don't think it was a bad idea, but you might wanna tone down all the flash-cheese and focus more on the gameplay. Presentation is important, but it should never take precedence over gamplay unless you're going to go all the way with it (Like an interactive movie). Otherwise, I'd rather see this game with frame-by-frame character animations on ONE layer in their symbols to avoid all the lag, more .pngs , less filter-rape (if you don't want to compromise on graphics), and less waiting. Seriously, good effort though, I have no doubt if you change priorities a bit that the rest of this series could be something really good.
Thank you for the tips, although I thought of exporting all my images as png, I never got around to it. I have made plenty of changes to remove the filters, and it seems I still have a few minor issues needed to be fixed on the forest level.
as far as waiting goes, I added "skip" buttons.
Never have I seen such an intense, realistic depiction of the beautiful dance that is human sex. Everything about it was just... undescribable, I was completely aroused the whole time. The women were beautiful and delicate, yet... somewhat lusty and feral, I'm not sure how to describe it. Regardless, this game gets my vote. This has driven me to go find a woman I love (Or don't) and deflour her. Bravo.
God damn Jazz !
The gameplay was alright, but what truly moved me was the incredible musical score, the heartwarming tale of love and redemption, and the true-to-life character devopment. I truly felt her pain. But the ending was all worth it. It teaches us that nobody wins in the game of life. Brava 10/10
You guys did a great job of creating/programming a guy with no physical coordination or athletic ability whatsoever. The theme, the music, the animation, the gameplay, everything are all great. Especially love the drawing style, sweet work. This shit will probably steal many hours of my life.
I normally never feel compelled to leave reviews for games but this was pretty cool. The concept was simple but different, the graphics were solid, I like the characters too. Good work
Hardly playable. C'mon man!
Here we go again, giving my favorite flash game designer another low score. Graphics are decent, as usual. Story, not so original, but that's not too important if the game's fun, it is a "tribute" after all. Sound is the usual dark demonic anime DnB, which ain't bad.
Now why do I have a headache after closing the window? GLITCHES. I play on Mortal mode, because frankly one time through on easy mode will usually satisfy me enough with any game except Tekken or Street Fighter. Even on the easiest mode, this game is overwhelmingly difficult for a casual gamer such as myself, and is full of fucking glitches. I can't get past stage one after an hour of trying because my character falls through the floor, gets caught in a slicing loop and dies, or trapped in a corner (not by enemies, by the game itself) What this looks like to me is a bad case of impatience. This game needed another two weeks of production before it should've been released, and most of all, easy mode should be....easy... Sorry I can't give a more articulate depiction of my issues with the game because I've never coded a game before, but please for the sake of your longtime fans, when you think you're done, give the game another week.
Man, what happened to you? Sponsorship?
The first thing I noticed is that the instructions FLY by you, you have to watch the cycle twice just to get them down. The art and music are decent, but not incredibly impressive. Also, there's a significant amount of recurring bugs. The most common is that green atom frequently gets "lost" on the sidelines of the screen, and really, the game's glitches make it pretty unbearable.
I would've never seen myself giving a review like this to anything you made. This game is pretty awful, it's not fun at all, and it's not YOU at all. God, I used to fiend for your games, before I started animating you were one of my main inspirations. I wanted to make sick ass, hard core shit like Element Saga and Fear Unlimited just like you. But now you're just pumping out all these badly done, artless, random ass games with an F.U. demo every once in awhile, I'm getting sick of this. Please tell me this is for money at least.
Great work, man! This is like those sick addictive games that they have at laundromats but it pisses you off because you can never find them in an actual arcade. The gameplay was simplistic but fun, the graphics were solid and it's easy to get lost in it. Keep up the good work =)
You made me review a game, damn
That was sick, the graphics are nice which is usually what attaches me to a game (I know it's wrong), but the gameplay actually caught me this time. RPG style mixed with skill-based timing attacks... Very unique, keep up the good work. I can't wait to see the full project done.
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