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JazLyte

7 Game Reviews w/ Response

All 26 Reviews

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A game of waiting.

First off, I like the premise and the idea, the whole dark, Halloween world thing is pretty cool. There was clearly alot of effort put into the presentation, but a lot of it is misplaced. This game is incredibly slow-moving with very little gameplay depth, (only one attack).

The only skill comes needed here seems to be the waiting and patience. Are you willing to WAIT for the characters to stop talking? Are you willing to WAIT 30 seconds for the little red demon guy to fly away before you can control your guy again? Are you willing WAIT for the characters to stop talking, because there's skip buttons for some things, but not one for the stuff that really needs it. Are you willing to WAIT for your character who takes 10 seconds to hold his gut and cry before you can hit the opponent back? It just takes away from the experience. It's not like there was some huge effort put into the storytelling either, like cinematic cutscenes, it's just the gameplay animations being tweened around like marionettes.

There's alot of unnecessary effort in all the wrong places, starting with the graphics. There is a ridiculous amount of tweens and filters that slow the game down badly but really don't do anything for the atmosphere but make it look tacky. Some glows, I can understand, I like glows myself, but on ALL the text? Drop Shadows on every character? Blurred fog everywhere? And then on top of that, every character was puppet "tweenimated". You have to keep in mind that this is Flash, some people with 1337 computers will get the full experience, but most people won't. Some filters you can find a way to get around the lag by exporting the filtered graphics as .pngs and .gifs and re-importing, even if you want them animated, try exporting>importing as gif sequence. When you're done with the game, if you put all your raster images on the first frame of the game/movie behind the preloader and stuff, that'll cut down lag and choppyness later on as well, because all the raster images will already be loaded by the time the player gets to them.

I don't think it was a bad idea, but you might wanna tone down all the flash-cheese and focus more on the gameplay. Presentation is important, but it should never take precedence over gamplay unless you're going to go all the way with it (Like an interactive movie). Otherwise, I'd rather see this game with frame-by-frame character animations on ONE layer in their symbols to avoid all the lag, more .pngs , less filter-rape (if you don't want to compromise on graphics), and less waiting. Seriously, good effort though, I have no doubt if you change priorities a bit that the rest of this series could be something really good.

CrippledPig responds:

Thank you for the tips, although I thought of exporting all my images as png, I never got around to it. I have made plenty of changes to remove the filters, and it seems I still have a few minor issues needed to be fixed on the forest level.

as far as waiting goes, I added "skip" buttons.

Thanks again

Kills time

Great work, man! This is like those sick addictive games that they have at laundromats but it pisses you off because you can never find them in an actual arcade. The gameplay was simplistic but fun, the graphics were solid and it's easy to get lost in it. Keep up the good work =)

ImpendingRiot responds:

Thanks :)

Very nice

You have a great art style, man, thanks for including Jazz in there =) Some of the characters I didn't recognize, but I'm sure the artists you included will appreciate it. Aaaaaaaand there's the proof you put the tablet you won to good use

Artist-Lost responds:

Heheh thanks, yeah I would feel bad if I got the tablet and didn't do something good with it.

Ok, this I like.

This is the Dizimz I like, not dressup games. I'm sure I'm speaking for many people when I say this game is fuckin' hilarious! The action was pretty fun and addictive, but shooting the people and watching them run away like that had me crying with laughter. Great job, man.

Dizimz responds:

yeah i dont make dress up games unless im offered 400$ + to

This is a great game, man

I love the variety, I found myself laughing at how easily it stumped me sometimes, but must of all I like how it's never the same next time around. You did a great job, it's a great puzzle and you can easily get lost in it. You got my 5, cuz :)

simonware responds:

Yeah, when I was making it it did that to me when I tested it - just completely stumped me, even when I thought I could remember the whole board! Thanks for the review!

I LOVE THIS!

This is really good! The sound effects were perfect, the whole hit, freeze, fly effect made it really professional, and the Specials were awesome. The graphics could be better but honestly, they go perfect with this game. Did I mention the sound, it went really well with it. I suck at it, but I say it's greatness anyways ;) 10/10

freeworldgroup responds:

rankyou

Not too bad

The dialogue was kinda fake, but the gameplay was pretty fun. What's up with the Bobby Valentino loop in the menu though? that was kinda weird for what type of game it is

CorkySurprise responds:

Dialogue? Fake? What are you trying to say, the script was fake, or that the voice actors were bad? I'm assuming you thought the script was bad, because I got some damn fine voice actors for this game. It wasn't fake, silly billy ^_^

And for the music, it went OK with the menu, isn't that what counts?

Queer black pulp trash cartoons & music. TV storyboard hooker for rent.
Making Kill Wolfy 2🐏🐺

Kalen Whitfield @JazLyte

Age 34, Male

Storyboard Skank

Hyenaville

Joined on 4/20/06

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