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JazLyte
Queer black pulp trash cartoons & music. TV storyboard hooker for rent.
Making Kill Wolfy 2🐏🐺

Kalen Whitfield @JazLyte

Age 34, Male

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Hyenaville

Joined on 4/20/06

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The Limits of Flash?+Whorish Progress Update

Posted by JazLyte - February 17th, 2009


Wuddup NG? Still hard at work on this next project, though I'm at a little bit of a crossroad about what I'm going to do with the animation. It's only at 2 minutes right now, which is just basically scratching the surface considering the first animatic is 8 minutes long, then I added two more scenes that'll probably round it out at about 11 minutes.

I've heard various rumors about the limits of Flash, which is what I'm worried about. I've heard that there's a frame limit, yet still there's these half-hour long flashes like the Metal Gear Collab that run at high frame rates and shit. I'm assuming I won't find out until I'm actually done what way I'm going to go about releasing this. I'd rather not have to have Necropolis Xenophobe part a & b, so I considered breaking it up into 4-minutes parts and making each one an episode and starting a new series from scratch.

What got me worried was what happened whit Broken Glazz before I released it. I had a lot more animations I wanted to squeeze in, but not only did Flash die every time I added things after a certain point, it became impossible to export, so I had to cut back and stretch some scenes out. I'm not sure if it's due to the fact that I'm animating on the main timeline or what, but I've tried going as far as I can with previous animations just to test the limits and Flash would give me bullshit every time. Everybody says the problem can be solved by animating everything in one huge Movie Clip symbol, I might just give it a try.

... I'd REALLY rather not have to make "Episodes" with numbers on them. Anyway, I'm going to continue animating regardless, just trying to anticipate technical issues now so I don't have to worry about them later. If anybody knows anything about the limits of what you can do with one SWF at 24fps, don't be afraid to speak up. Peace.

The Limits of Flash?+Whorish Progress Update


Comments

Not that I'm hardcore enough yet to have reached the limits of flash, but I think they're talking about each timeline being limited to a certain number of frames, but the easy workaround for that is dividing your movie into a bunch of 'scene' movieclips. Not to be confused with flashs scenes feature however, because last time I checked code that made your movie go to a specific frame on a certain scene doesn't work even though it should x.x

I think the limits about 16,000 frames in macromedia pro 8, but yeah changing the fps can make it much longer or shorter. But seriously 11 minutes, I don't think I've ever made anything past 3 minutes.

I saw that on your DA. very nice stuff youve got there.

There doesnt seem to be a frame limit, perhaps none Ive ever reached tho.

S-K is right - you can build your movie in movie clips, so if you reach a frame limit, you can continue in another movie clip. Your final root timeline might look like this:

FRAME 1: Preloader
FRAME 2: Movie Clip with first half
FRAME 3: Movie Clip with second half

At the end of the first half, you would just use some Actionscript like "_root.nextFrame();" to continue forward.

I've heard about this before I just had no idea how to do it, thanks for posting the code. Pigpen also gave it to me in a PMand walked me thru it, you guys have changed my whole animating method hehe

Your drawings are even better - you evolve insanely fast. I want that one with the neon tatoos as a wallpaper!

Can't wait to see the final product.
Keep it up!

Thanks man, here it is wallpaper size

http://fc82.deviantart.com/fs41/f /2009/047/f/f/Morning_Stretch_by_
Yungjazz.jpg

it's also possible you need more ram...but who knows

16000 frame limit.....
it can't go OVER 16000!!!!!

And DON'T GO OVER THAT FRAME LIMIT!!!
.....cock joke.....
WAIT!...pussy joke....

O_o

there's all sorts of things you might be doing wrong. I've run into similar problems as the ones youve described, but nowhere near as soon into the project as you're encountering them. For instance, I found flash crashes a lot later if you use more layers, that is, switch to a new set if layers from one scene to the next. Your timeline will become incredibly tall, but its a good way to prevent flash glitch-ups from happening.

I would do that, but I like animating each individual shot into a symbol so I can do camera movements without V-Cam

Not sure if this helps you at all. But I'm doing an animation with lots of bitmap masks and filters which makes the .swf crawl to a standstill in terms of framerate.
But if you would like to export to a different format I'd recommend exporting as a .jpg, .bmp or .png sequence and putting the sequence through VirtualDub (a freeware program) to export as .avi and doing a soundtrack editing in a separate program.
But then you've got to be thinking to export as .avi early on. So you've got to have all your moving nested animations as Graphics as opposed to Movieclips so they run on the main timeline.
The reason why you export as a jpg/bmp/png sequence is because the avi encoding in flash is crap and gives off odd codec issues (ie, your animation looks like it's vomiting ugly coloured odd pixels)

Yeah, I know what you're talking about. I literally NEVER use 'graphic' symbols, so before I got MagicSwf2Avi to convert my flashes to video, I was in a perpetual 'what the fuck.' i may try that out.

the reason things like the mgs collabs never hit that limit was because each scene was turned into an entire movie clip, so in the main timeline, there's about probably 70 some-odd frames.

you do know how to do that, right?

yup, somebody gave me the code earlier

I don't know why, but I suddenly like you for some reason. Not that I ever DIDN'T like you, in fact, I never knew you existed. It's just some sort of vibe you give off. I like you, man!

I don't know man, but good luck I can't wait to see your new stuff!

UR DOING IT WRONG

Well, the love at first sight collab had to be fixed, the fla was big and my computer couldnt take it so Tarienn and Theo used their superior computers to finish compiling it. Depends a lot on your comp I guess.

Filters rape the computer, so watch out.

i can compile anything if you need it. i compiled closure cus glaiel couldn't lawlawlawlawl

it's okay, i think i may have some new methods now

I don't know too much about Flash, but I guess that's why we have scenes?

Mate that looks peng :D

i remember once hearing about a limit of something like 50 000 frames, but i don't think its true, the best thing to do is animate each scene in a different fla file completely and compiling them into a movie clip for each file, then putting all the movie clips in order in a new fla document, thats what i'm trying atm, it takes some planning but it also helps keep it all in sync ;)

flash is chock full of glitches, jazz

So I've noticed.

all this information would have been very useful to me last sumer

Nice picture K!!! The characters look great as always. The thing that really catches my eye this time is the amazing background. It's extremely detailed and the coloring is phenomenal.

I agree with a lot of the suggestions given already about what to do with your flash problems, even Johhny's about more RAM. And gives me a nice boost of confidence when I see I thought the same thing Tom did. Heh heh..me and my damn ego. =P
Good luck with it. It ya need help don't be a stranger.

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